Warmonger
Play Warmonger80+ animated characters, ~300 terrain assets and a 500-strong sound library. The full art and audio production behind Warmonger, a fantasy wargame of mine that's now playable in the browser.
80+ animated characters, ~300 terrain assets and a 500-strong sound library. The full art and audio production behind Warmonger, a fantasy wargame of mine that's now playable in the browser.
Every pixel in Warmonger is mine. Over 80 characters make up the roster, and each one is animated four times over — so a single unit is four separate pieces of animation before it ever sets foot on the board.
Behind them sit around 300 terrain assets: forests, ruins, rivers, rubble, ice and everything in between. None of the maps are procedurally thrown together — each one is composed by hand, hex by hex, so that a battlefield reads as a real place rather than a tileset.
The audio is built the same way. A bespoke sound library of more than 500 effects covers every unit, impact, spell and ambient layer in the game, so no two engagements sound quite the same.
The Numbers